Minimax Token API Pricing, Top-up, Deals & Updates | Article

Minimax Token API pricing. MiniMax-M3, MiniMax-M2.7 and 5 more models. OpenAI-style API, Cache, Agent integrations. Includes cache tiers and rate limits. API key setup, usage quotas, and official entry—is it worth it?

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MiniMax H3 Video & Music 3.0 Launch: 2K ¥0.8/sec, ¥1/song — Pricing Comparison and API Key Setup

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ModelMiniMaxMiniMax H3Music 3.0Pricing comparisonVideo modelMusic model
Summary

MiniMax just shipped two new multimodal models: H3 general video (launched 7/31, open-sourced 8/3) and Music 3.0 (launched 8/13). H3 bills per second — 2K ¥0.8/sec, 768P ¥0.5/sec — while Music 3.0 bills per song at ¥1/song with a limited-free tier. This pricing comparison breaks down H3 vs M3/M2.7 text models and Music 3.0 vs Speech-2.8, then covers top-up, deals, official access, quota, usage, rate limits, API key and integration setup to help you decide whether MiniMax is worth it.

MiniMax H3 and Music 3.0: two new multimodal models

MiniMax has shipped two new multimodal models back to back: H3 for video (launched 7/31, open-sourced 8/3) and Music 3.0 for music (launched 8/13), both already billing pay-as-you-go on the API. H3 is a general multimodal video model that outputs up to 2K, 24fps, 15-second clips with native stereo audio (source); Music 3.0 turns a brief idea plus optional lyrics into a complete song up to 5 minutes, covering composition, arrangement, vocals and production (source).

For you this means two new modalities to call: short-form video, ad storyboards and trailer previews go to H3; finished songs, covers and instrumentals go to Music 3.0. Just remember the billing units differ — one charges per second, the other per song — so keep them separate when doing a pricing comparison.

Quick pricing comparison

Model Billing unit Core price Notes
MiniMax H3 (2K) second ¥0.80/sec 2K video generation
MiniMax H3 (768P) second ¥0.50/sec 768P video generation
MiniMax Music 3.0 song ¥1/song Full song, free tier limited

Prices come from MiniMax's pay-as-you-go docs (source).

MiniMax H3 video pricing comparison

H3 pricing splits by resolution plus per-feature add-ons, not a single flat rate. The pay-as-you-go page itemizes 2K, 768P, Regeneration and Context-IR separately (source):

H3 item Price Notes
2K generation ¥0.80/sec up to 2K output
768P generation ¥0.50/sec default 768P output
Regeneration (768P→2K) ¥0.30/sec upscale 768P to 2K
Context-IR ¥5.80 in / ¥23.00 out per 1M tokens multimodal instruction understanding
Input images first 5 free, ¥0.20/image after first/last-frame or reference inputs

The pricing comparison conclusion is direct: 2K costs 60% more than 768P for higher detail, good for deliverables; 768P is the value tier for drafts and quick tests. And the official "full 2K workflow" actually stacks 768P generation plus Regenerate-to-2K, so the real cost is higher than the ¥0.8/sec 2K sticker.

MiniMax Music 3.0 pricing comparison

Music 3.0 is the simplest to price: per song, ¥1 for the standard model, with the free variant currently at no charge. The docs split it into standard, free, and lyric generation (source):

Music 3.0 item Price Notes
Music 3.0 standard ¥1/song full song generation
Music 3.0 free limited free currently no charge
Lyric generation ¥0.05/song standalone lyrics

Compared to H3, Music 3.0 is friendlier for creators: a song is ¥1, so even several revisions stay cheap. The free tier has no published end date, so budget for production on the ¥1/song standard instead of treating the promo as permanent.

Pricing comparison against MiniMax's own models — worth it?

Dropping H3 and Music 3.0 into MiniMax's own lineup, they fill the video and song gaps rather than replacing the M3/M2.7 text models. The API now spans text, speech, video, image and music (source):

Model Billing Core price Best for
MiniMax-M3 per 1M tokens ¥2.1/¥8.4 (≤512K, permanent 50% off) complex agents, long-context code
MiniMax-M2.7 per 1M tokens ¥2.1/¥8.4 production text/agents
Speech-2.8 per 10K chars ¥2-3.5/10K chars TTS
MiniMax-H3 per second ¥0.50-0.80/sec video
Music-3.0 per song ¥1/song songs/covers/instrumentals
image-01 per image ¥0.025/image batch image generation

On pricing comparison, whether it's worth it depends entirely on your main workload: agents and code use M3/M2.7, voiceover uses Speech-2.8, video uses H3, music uses Music 3.0. The units all differ, so don't compare M3's ¥2.1 directly against H3's ¥0.8 — different units, no direct comparison. For cross-vendor video and music pricing, also check the Volcengine, Alibaba Qwen and iFlytek comparison pages; H3 positions as general multimodal video and Music 3.0 as production-grade songs, so which is cheaper depends on your resolution, clip length and output volume.

API key, integration, quota and rate limits

H3 and Music 3.0 both bill via a standard API key, separate from the MiniMax Token Plan credit pool. Key points:

  • API keys are created in the open-platform console and deduct from account balance; Token Plan subscription keys use the credit pool, and the two don't mix (source).
  • Integration uses OpenAI/Anthropic-compatible APIs with Cache and Agent support; H3 video and Music 3.0 run under the same API, so no separate key is needed.
  • Usage is driven by balance and per-model pricing — H3 accrues per second, Music 3.0 per song; fixed rate limits aren't published, so check the console.
  • High-volume video has prepaid packs from ¥7,000 (credit pool), and speech has HD packs from ¥630 and Turbo from ¥360 — a third system separate from pay-as-you-go balance and Token Plan, so don't top them up interchangeably.
  • For a fixed monthly fee and high-frequency agents, use the MiniMax Token Plan; use a standard API key for pay-as-you-go video and music.

Things to watch

  1. H3's 2K full workflow stacks cost. The official "768P generate + Regenerate to 2K" path is effectively ¥0.5/sec + ¥0.3/sec, not just the ¥0.8/sec 2K sticker.

  2. Music 3.0 free tier is not permanently free. Only "limited free" is stated with no billing timeline, so budget production on ¥1/song.

  3. Open-source H3 doesn't remove the API entirely. H3-Base (768P) runs locally, but the 2K workflow's Context-IR and Regenerate-2K remain official API, so high-quality 2K still needs top-up.

  4. Don't mix API and Token Plan keys. A standard API key bills balance while a subscription key bills credits — different billing and quota — so confirm which one you're wiring up before integration.

Sources and verification

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Minimax Token API FAQ

How does MiniMax H3 video per-second pricing work for 2K vs 768P?

H3 bills by generated video duration: 2K is ¥0.80/sec and 768P is ¥0.50/sec; up to 5 input images are free, then ¥0.20/image; Regeneration from 768P to 2K is ¥0.30/sec, and Context-IR is ¥5.80 input / ¥23.00 output per 1M tokens. Check platform.minimaxi.com pay-as-you-go docs for the authoritative numbers.

How much does MiniMax Music 3.0 cost per song, and what about the free tier and lyrics?

Music 3.0 standard is ¥1/song, the free variant is currently at no charge, and lyric generation is ¥0.05/song, with cover and instrumental support. It bills per song, not per token — a completely different unit from H3's per-second and text per-token billing, so keep them separate in any pricing comparison.

How do MiniMax H3 and Music 3.0 compare in pricing with M3 and Speech-2.8 — is it worth using?

It depends on the workload. Video goes to H3 (2K for higher quality, 768P to save); for audio, speech synthesis uses Speech-2.8 (¥2-3.5/10K chars) while finished songs use Music 3.0 (¥1/song); text and agents use M3 (permanent 50% off at ¥2.1/¥8.4 for ≤512K) or M2.7. Each covers a different lane, so 'worth it' depends on your main scenario.

How do MiniMax H3 and Music 3.0 API keys, integration, quota, and rate limits work?

A standard API key is created in the open-platform console and bills against account balance, separate from Token Plan subscription keys and their credit pool. H3 video and Music 3.0 run through OpenAI/Anthropic-compatible APIs, quota depends mainly on balance, and specific rate limits follow the console; high-volume video also has prepaid packs from ¥7,000.

Since MiniMax H3 is open source, can I skip top-up and the paid API?

H3-Base (768P audio-video generation) is open source and runs locally, but the full 2K workflow's H3-Context-IR and H3-Regenerate-2K still rely on the official API, so reproducing 2K still needs a paid API call. Open source mainly cuts cost for 768P scenarios; high-quality 2K still bills through the API.
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